David Martín Sala

Game developer focused in C++ and Unity/C# but always open to work with other Languages



STARFALL REBELION
Horizons Games - In-House C++ Engine

  • PHYSICS INTEGRATION

  • LEVEL DESIGNER

  • SCRIPTING

Hi caurà la nit de sant joan
48 Moons - unity/C#

  • SCRIPTING

  • GAME DESIGN

  • STATE MACHINE DESIGNER

ale & adventures
hardbytes - unity/C#

  • SCRIPTING

  • QUEST SYSTEM

  • MENU IMPLEMENTATION

roll or die
HARDBYTES - unity/C#

  • SCRIPTING

  • LEVEL & PROGRESSION

  • MUSIC INTEGRATION

hyperadrenaline
HARDbytes - In-House C++ Engine

  • CHARACTER MOVEMENT

  • GUN SYSTEM

  • FMOD INTEGRATION

liam's awakening
Softbytes - Amstrad CPC Assembly

  • ECS IMPLEMENTATION

  • MOVEMENT AND COMBAT

  • CUTSCENE SYSTEM